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Make sure you read the INSTALLING section so that you get this working right. If you wanted to play a co-op game with 40 bots, 80% of the bots on the MEC team and the bots pretty easy to play against you could use the following: Bot Ratio 80 Bot Count 40 Bot Difficulty 20 Then you and your friends can all join US team and play against a huge team of bots. :) ##### End NOTE from Psyrixx ##### This section is outdated due to botchanger ######## 5. 1.2 - Fixed Co-op maps to appear, added commander assets for Fu She Pass, addressed some bugs... 2.3 (aka the "Done what I've should have done earlier" update) - Redid files to save disk space and match Conquest versions more closely, fixed bots driving in zig-zags in boats, added the developers into the credits, added the Singleplayer gamemode underneath the loading map in 32 and 64 sized maps, fixed the mod selection menu to reflect the mod's current status, moved Wake's North Village flag more toward the houses to stop tanks getting stuck there. 2.32 - Contains a Highway Tampa (beta EA version) 2.5 - new installer ############################## 7.

Credits & Legal Information ############################## Kysterama - Navmesher Credit goes to him along with Clivewil for navmeshing loads of levels for us to play on. Clivewil - Navmesher, made fix for Look At Wrapper error, updated nav Meshes. He also had a ai file that fixed the Look At Wrapper errors some had been getting.

Credit goes to him along with Kysterama for navmeshing loads of levels to play on. Korben_dallas - Navmeshser You have to give him credit for navmeshing a hard task - Fu She Pass 64 player.

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I know there were jokes years ago about this place dying.. How to own your own home by 25 - sponsored by Moisy Turtle - forums? The code manipulates the SAI layer of the game engine, resulting in greatly improved CO decisions, an overall boost to the action level in the game, as well as better squad cohesiveness. This mod does not affect individual bot behavior such as pathfinding etc. He himself credits several other mappers and modders in having completed a lot of work before he got a hold of their work and compiled his map pack. This is the result of the work of several people in the Battlefield 2 community. I counted how many steps there were to the tutorial, and there were WAY too many for any sane man to follow. Play 16, 32, and 64 player versions of ALL maps (excluding Euro Force) 2. You only need to do the following if you plan on playing the singleplayer game on any of these maps. 1.24 - Totally redid Zatar Wetlands 64 player version 1.25 - Added updated versions of Dalian Plant and Dragon Valley by clivewil 1.26 - *Tried* to totally redo Wake Island to match the vanilla version better; packaged an updated ai file 2.0 - Fixed spawning under Blackhawk, fixed bunches of 32 player maps, and some 64 player maps, packaged updated AI files, fixed Zatar to show up in menu correctly, and more.

As such, I have left xstax981's original readme file untouched except for this blurb and a few additions to the "installing", "features" and "adding more bots" sections, where I have noted my additions. ************************************************************BF2SP64 Readme! ************************************************** #################### 1. So I created this mod to help rid of some of the work. Includes instructions on how to up the ante and play with MORE BOTS! Server Co-Op Settings: Bot Ratio 50 rem Percentage of bots to put on the MEC Team; 0 = all bots on US team; 100 = all bots on MEC team. the number of bots to put into a co-op game Bot Difficulty 40 rem 0 is stupid bots and 100 is deadly bots. Most of the time they work their way through, but other times you may need to TK them. I haven't had any CTDs playtesting the maps so far, if you do, PM me at the map the CTD occured on. Update Logs ################ 1.0 - First version 1.1 - Added Co-op maps... 2.1 - Added compatability to 1.4, added Road to Jalalabad in 16-32-64 mode.

Bei der Installation wird auf dem Desktop eine zusätzliche Verknüpfung "BF2SP64 Botchanger" angelegt, über welche die aufgerufen werden kann. Credits & Legal Information #################### 2. Story #################### I created this mod, when I got bored with singleplayer and multiplayer.

Erfahrene Spieler können sich auch direkt an der Datei im AI-Ordner zu schaffen machen, doch gerade für Anfänger im Bereich Mods ist die eine nützliche Hilfe. I found the HQ for Single Player maps: downloaded the maps from FFOLKES, Kysterama, Clivewil, and Korben_dallas, which closely resembled DICE's 64 player maps.

In my quest to put some words here to describe the site, it's history and mission I turned to one of our oldest members who was with our founder Gen Disarray from the very start, Master Chief Rul Z.

He worked with Gen Disarray as a fellow moderator back at PBF.

If he didn't spot it, it wouldn't have been addressed.